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This is a very unique combat mechanic. No attacks at all besides eating? (and the occasional breath) You got my interest. Eating feels satisfying despite the lack of an animation (although I'm sure a good eating animation could still improve it, but I don't know how to do it without ruining the fast-paces eating you could do now), and looks like with the unimplemented mechanics it would become something that would stay fun for a full game's duration. Although, there were a few things that would do differently: 1st, I think that when you vomit  for any reason, all the enemies that you had in your stomach should be spilled in front of you, but stunned for a second or 2 to let you escape, else, the game is too easy. As long as you got enough mana, if you encounter a group of enemies and just eat them all to get rid of them. 2nd, I think that the player should be able to use the fire breath on minions too in case they are overwhelmed, and 3rd, I think enemies should follow you even when you switch areas, so you either have to run far enough from their current location to de-agrro, or deal with them. And one note that may be a bug: The song birds could activate their ability at any moment while being digested. I once had a single song bird waste all 3 coffees available in the demo and still managing to get me to fall asleep. Maybe make the coffee give you a temporary "awake" buff that prevents sleeping foe some time? Also, what is the point of punching your stomach? It doesn't seems to boost digestion much beyond what normal HP you would loose. Anyway, I can't wait for the next update. 

Was a fun little demo. O look forward to seeing more.

the story’s foundation reminds me of Yoshi’s island, but the game looks good with how the demo is.

这个演示很短,但也很有想象力,但不幸的是vore没有任何表现的感觉,如果可能的话,我希望在vore或消化方面有一些表现,或者我可以在BOSS之后有一个vore,一些描述或CG。